Improved SceneReader UI with right click menu for toggling tags on and off in the tags and sets plugs.
Fixed bug with references containing non-default plug values (#844).
Added preliminary support for sets (#92).
Added a Set node. This allows users to manage sets of named locations (with optional wildcards) as part of their graph flow.
Replaced “gaffer:forwardDeclarations” globals entry with a private set named “__lights”.
Updated hierarchy modifying nodes to also modify sets to keep them in sync with the hierarchy.
Implemented loading of tags as sets in SceneReader.
An upcoming release will contain a SetFilter for actually making the sets useful.
Added a FreezeTransform node (#822).
Fixes IPR bug where shaders could leak onto the wrong objects.
Typedefed PathMatcherData into GafferScene namespace.
Optimised PathMatcher (the underlying data structure for sets).
Replaced GafferScene::Render base class with RendererAlgo.h header.
Simplified Executable nodes and tidied up implementation, in preparation for actually integrating Despatchers properly.