Wireframe

Creates a wireframe representation of a mesh. The wireframe is created as a CurvesPrimitive.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

filter

The filter used to control which parts of the scene are processed. A Filter node should be connected here.

adjustBounds

Adjusts bounding boxes to account for the changes made to the object.

Caution

Adjusting boundings boxes has a performance penalty. If you do not need accurate bounds or you know that the bounds will only change slightly, you may prefer to turn this off.

position

The primitive variable containing the positions to use for the wireframe. This must have either Vertex or FaceVarying interpolation and contain either V3fVectorData or V2fVectorData.

Tip

Use “uv” to create a wireframe representation of the UVs for a mesh.

width

The width of the curves used to represent the wireframe.