A node for removing whole branches from the scene hierarchy.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
Filter to specify the branches to prune. The specified locations and all locations below them will be removed from the scene.
Computes new tightened bounding boxes taking into account the removed locations. This can be an expensive operation - turn on with care.