# 0.55.1.0

## Improvements

• Stats app : Added node compute counts to performanceMonitor script annotations.

• UIEditor :

• Made the Plugs tab resize the editor window so the Presets section is fully visible when expanded.

• Added options to the Node tab to turn on and off Box node plug creator decorations.

## Fixes

• Viewer : Fixed light filter visualisation.

• ArnoldLightFilter : Fixed bug which caused animated light blockers to lose their transform.

• NodeEditor : Fixed bug that allowed drag and drop to create unwanted input connections to output plugs.

• GraphComponent : Fixed bug that allowed construction with an invalid name (#3436).

• Layouts : Keyboard shortcuts will now work in detached panels restored with a layout.

• Rotate/TranslateTool : Fixed a potential crash if targeted mode was used with an empty selection.

• RotateTool : Fixed a bug when applying targeted mode rotations that introduced arbitrary roll around the z-axis (#3439).

• TabbedContainer : Fixed a bug that caused an exception when the last tab in a container was closed.

• ArnoldLight : Fixed a bug that prevented OSL shaders being used with Arnold lights.

• GraphEditor : Fixed several bugs and a crash that could occur when a parent of the editor’s root node was changed or deleted.

• Parent : Fixed bug which prevented loading of Parent nodes with a promoted children plug (#3464).

• Group/Parent : Fixed processing of invalid input sets. This now omits the invalid set members rather than throwing an error.

• ImageReader : Fixed bug which meant that changes to the default format were not respected.

• UVInspector : Fixed bug which prevented alternative UV sets from being viewed.

• SceneInspector : Fixed bug comparing objects where a particular primitive variable existed on only one of the objects (#3432).