• SceneReader : Improved performance when computing bounds for complex USD stages containing scenegraph instancing.


  • SceneReader :

    • Fixed rounding errors which could cause the wrong sample to be read from a USD file. This was particularly noticeable for non-interpolable attributes such as visibility.

    • Fixed transforms loaded from USD files using the UsdGeomXformable::ResetXformStack operator.

  • SceneWriter : The UsdShadeMaterialBindingAPI schema is now applied to all prims with material bindings, making the written files compatible with USD_SHADE_MATERIAL_BINDING_API_CHECK=strict mode.


  • Cortex : Updated to version