A filter which uses sets to define which locations are matched.


Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.


The on/off state of the filter. When it is off, the filter does not match any locations.


The result of the filter. This should be connected into the “filter” plug of a FilteredSceneProcessor.


A set expression that computes a set that defines the locations to be matched.

For example, the expression mySpheresSet | myCubesSet will create a set that contains all objects in mySpheresSet and myCubesSet.

Gaffer supports the union operator (|) as shown in the example and also provides intersection (&) and difference (-) operations for set expressions. Names of locations can be used to represent a set that contains only that one location.

In addition, the in and containing operators can be used to query descendant and ancestor matches. For example, materialA in assetB will select all locations in the materialA set that are at or below locations in the assetB set. This allows leaf matches to be made against sets that only contain root or parent locations. allAssets containing glass will selection locations in allAssets that have children in the glass set.

For more examples please consult the Scripting Reference section in Gaffer’s documentation.

The context menu of the set expression text field provides entries that help construct set expressions.