0.25.1.0¶
Apps¶
- Screengrab- Support for grabbing the ScriptEditor.
 
UI¶
- Fixed crash on mouse move over an about-to-become-visible GLWidget.
Scene¶
- Attributes- Avoided unnecessary dirty propagation.
- Deactivated filter field when in global mode.
 
- InteractiveRender- Fixed object visibility bug.
- Fixed context management bugs.
 
- RenderUI- Exposing nodules for task plugs.
 
Image¶
- ImageGadget- Taking pixel aspect into account when drawing.
- Fixed color inspector for non-square pixels.
 
Arnold¶
- ArnoldRenderer- Reusing shaders where possible.
- Ensuring shader nodes are named (uniquely).
- Fixed sharing of attributes between lights.
- Fixed time_samples.
- Fixed default shader override on ExternalProcedurals.
 
- ArnoldOptions- Added missing sampling and depth options.
 
- ArnoldAttributes- Supporting additional shading attributes.- “ai:matte”, “ai:opaque”, “ai:receive_shadows” and “ai:self_shadows”
 
 
- Supporting additional shading attributes.
Documentation¶
- Added scripting tutorials and reference.
- Added bookmarks to config file tutorial.
- Added examples for the “test” app.
- Added OpenVDB license to appendices.
- Renamed “Performance Guidelines” tutorial to “Managing Complexity”.
API¶
- ScriptEditor- Added inputWidget() and execute() methods.
 
- ImageGadget- Added pixelAt() method.
- Added missing bindings.