Visualises Set membership values by applying a custom shader and coloring based on which sets each object belongs to. Membership of more than one set is visualised by a stripe pattern.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
A space separated list of sets to consider membership of. This supports wild cards, eg: asset:* to allow membership display to focus on a specific group of sets. Right-click to insert the name of any sets in the input scene.
When enabled, objects that inherit Set membership from their parents will also be coloured. Disabling this will only color objects that are exactly matched by any given Set.
The thickness (in pixels) of the stripes used to indicate an object is in more than one set.
Allows the randomly generated set colors to be overridden by specific colors to use for Sets matching the supplied filter. This can be a name, or a match string.