SceneReader : Improved performance when computing bounds for complex USD stages containing scenegraph instancing.
Fixed rounding errors which could cause the wrong sample to be read from a USD file. This was particularly noticeable for non-interpolable attributes such as visibility.
Fixed transforms loaded from USD files using the
SceneWriter : The UsdShadeMaterialBindingAPI schema is now applied to all prims with material bindings, making the written files compatible with
Cortex : Updated to version 10.4.7.1.