Improved performance significantly when selecting large numbers of objects (#2450, #2486).
Improved reporting of errors involving look-through cameras (#2490).
Improved camera selection UI (#2490).
Added default camera settings dialogue (#2490).
Added Ctrl+K shortcut to fit clipping planes to selection (#2490).
Added Ctrl+F shortcut to frame selection and fit clipping planes to match (#2490).
Added context menu (#2490).
SceneHierarchy (#2450, #2486) :
Improved performance significantly when selecting or expanding large numbers of objects.
Multiple selections made in the Viewer are now highlighted properly in the SceneHierarchy (#76).
Significantly reduced file sizes and load times for scripts containing many shader and/or light nodes (#2455).
ArnoldAttributes : Added attributes to control volume motion blur (#2433).
Arnold : Added support for OSL shaders with multiple outputs (#2494).
Stats/Execute apps : By default the current frame stored in the script is executed, rather than frame 1 as before. Use the
-framescommandline argument to specify a specific range of frames to execute (#2468).
CompoundDataPlugValueWidget : Added array types to plug creation menu (#2433).
Startup : Startup files are now executed in isolated scopes, so they cannot accidentally rely on other startup files (#2462).
Expression : Python expressions can now read from CompoundDataPlugs (#2484).
Appleseed : Fixed crashes when editing cameras during interactive renders (#2489).
Browser : Fixed bug caused by missing import (#2449).
OpenColorIO : Added workaround for OpenColorIO bug whereby config parsing would fail for non-English locales (#1654, #2460).
Python wrappers : Fixed exception translation (#2459).
BoxIn : Plug values are now preserved when promoting an input plug (#2461).
Tractor Dispatcher : Fixed accumulation of tractor plugs on TaskNodes (#2463).
GraphComponent : Fixed bug which could prevent multiple scripts from being loaded in parallel (#2464).
GraphComponentPath : Fixed bug whereby children did not inherit the filter from their parent (#2465).
OSLLight : Fixed metadata for child plugs of parameters (#2474).
Shader : Fixed serialisation bugs introduced in version 0.43 (#2454, #2455).
Spline UI : Prevented creation of multiple editing dialogues for the same plug (#2472).
Added backwards compatibility for scripts referencing the old
Viewer (#2490) : Fixed bug where centre of interest was lost when switching between the default and look-through cameras.
PlugValueWidget : Fixed bug that allowed drags to be received for read-only plugs (#2503).
GUI App : Errors are now reported correctly when loading files from the command line (#2499).
Serialiser : Fixed handling of exceptions in Python serialisers (#2475).
Expression : Fixed initial UI state so that the expression is not editable until a language has been chosen. This avoids problems where an expression was entered and then lost when the language was set (#2482).
PlugAlgo : Fixed problems with metadata promotion when using non-Box parents (#2488).
NodeAlgo : Fixed attempts to apply user defaults to plugs that are not settable (#2507).
PathListingWidget : Added faster expansion and selection methods using
IECore.PathMatcher()to store sets of paths (#2450).
AuxiliaryNodeGadget : Added new class to represent nodes like Expression and Animation in the NodeGraph (#2458).
Style : Added
Added GafferUI.Backups class (#2469).
ImageGadget : Added
ViewportGadget : Added
Viewer : Added
viewContextMenuSignal(). This allows context menus for views to be customised using the same basic mechanism we use in the NodeGraph and elsewhere. (#2490).
FileMenu : Added
Serialisation : Improved support for Python serialisers (#2475).
ConnectionCreator : Added new class to improve drag & drop functionality in the NodeGraph (#2480).
ContextAlgo : Added
Stats app : Replaced
Style : Changed signature for
View : Removed
RendererAlgo : Renamed
PlugAdder (#2480) :
Changed base class.
Nodule : Changed base class (#2480).
ConnectionGadget : Changed base class (#2480).
NodeGadget : Renamed
ContextAlgo : The scene selection is now stored as a PathMatcher and not StringVectorData (#2486).
SceneGadget : Changed signatures for methods for accessing selection and expansion (#2486).
Style : Added new
renderAuxiliaryConnection()virtual method (#2497).