Light Editor :
Added the ability to edit multiple values at one time. With multiple cells selected, pressing Return or Enter will open a popup to edit the values for all cells.
Added the ability to drag from a cell and drop that cell’s value on an appropriate target.
Added the ability to select individual cells with the mouse and keyboard. Cells can be selected by clicking or using the up ↑, down ↓, left ← and right → keys. For both the keyboard and mouse, holding Control toggles the next selection. Holding Shift range-selects the next selection.
Fixed bug when attempting to browse shader parameters for a non-existent location.
Fixed bug when attempting to use the context menu to set the name of the shader to query for a non-existent location.
LightEditor : Removed non-functional “Name” column from Arnold section.
allowMultipleSelectionconstructor argument. Use
Added modes to
selectionModeallowing single and multiple cell selections.
getSelectionnow accept and return different types depending on the
Rowsmodes, a single
PathMatcherobject represents the selection for all columns, maintaining backwards compatiblity. For
Cellsmodes, a list of
PatchMatcherobjects, one per column, represents the selection.
PlugValueWidget : Added new exception types