ArnoldLightFilter

LightFilter that can be positioned in space to filter light in a particular region. Note that this is a non-physical effect. LightFilters need to get linked to lights which you can do via a StandardAttributes node.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The output scene.

enabled

The on/off state of the node. When it is off, the node outputs an empty scene.

name

The name of the object in the output scene.

sets

A list of sets to include the object in. The names should be separated by spaces.

transform

The transform applied to the object.

filteredLights

The lights that are being filtered. Accepts a SetExpression. You might want to set it to ‘defaultLights’ to have the filter affect all lights that haven’t been excluded from that set.

parameters

The parameters of the light filter shader - these will vary based on the type.