0.61.13.0¶
Features¶
- USDLayerWriter : Added a new node for baking the difference between two Gaffer scenes into a minimal USD layer on disk.
- USDAttributes : Added a new node for setting USD’s
kindandpurpose.
Improvements¶
- Light Editor : Added support for editing visualisation attributes of lights.
- CameraTweaks : Added
Createmode. This should be used in preference toReplacemode when the parameter may not exist. - PathFilter : Added the ability to select scene locations from currently selected filter entries.
Fixes¶
- SceneWriter : Fixed bug which caused sibling locations to be reordered.
- ShaderQuery :
- Fixed error
ShaderQuery : "outPlug" is missingwhen promoting a child plug of a query to aSpreadsheet. - Adding a child plug of a query to a
Spreadsheetnow uses the default name for the spreadsheet column.
- Fixed error
- Spreadsheet : Fixed missing
RemoveTweakPlug mode presets. - SceneAlgo : Fixed
attributeHistory()results involving anAttributeTweaksnode withlocaliseenabled.
API¶
- EditScopeAlgo : Added support for editing attributes.
- TweakPlug : Added
Createmode. - VectorDataWidget : Added
dataMenuSignalfor constructing the context menu. Classes can add their own slots to this signal to modify the context menu. Derived classes should use it in favor of_contextMenuDefinition().