0.61.13.0¶
Features¶
- USDLayerWriter : Added a new node for baking the difference between two Gaffer scenes into a minimal USD layer on disk.
- USDAttributes : Added a new node for setting USD’s
kind
andpurpose
.
Improvements¶
- Light Editor : Added support for editing visualisation attributes of lights.
- CameraTweaks : Added
Create
mode. This should be used in preference toReplace
mode when the parameter may not exist. - PathFilter : Added the ability to select scene locations from currently selected filter entries.
Fixes¶
- SceneWriter : Fixed bug which caused sibling locations to be reordered.
- ShaderQuery :
- Fixed error
ShaderQuery : "outPlug" is missing
when promoting a child plug of a query to aSpreadsheet
. - Adding a child plug of a query to a
Spreadsheet
now uses the default name for the spreadsheet column.
- Fixed error
- Spreadsheet : Fixed missing
Remove
TweakPlug mode presets. - SceneAlgo : Fixed
attributeHistory()
results involving anAttributeTweaks
node withlocalise
enabled.
API¶
- EditScopeAlgo : Added support for editing attributes.
- TweakPlug : Added
Create
mode. - VectorDataWidget : Added
dataMenuSignal
for constructing the context menu. Classes can add their own slots to this signal to modify the context menu. Derived classes should use it in favor of_contextMenuDefinition()
.