Converts a level set VDB object to a mesh primitive .
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
Adjusts bounding boxes to account for the changes made to the object.
Adjusting boundings boxes has a performance penalty. If you do not need accurate bounds or you know that the bounds will only change slightly, you may prefer to turn this off.
Name of the level set grid to create a mesh primitive from.
Value which defines the isosurface to convert to a mesh primitive. Usually this is set to zero but setting a small positive number will generate a dilated mesh and negative will create an eroded mesh.
Adaptively generate fewer polygons from level set. 0 - uniform meshing, 1 - maximum level of adaptivity.