SubTree¶
A node for extracting a specific branch from a scene.
user¶
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out¶
The processed output scene.
enabled¶
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
in¶
The input scene
root¶
The location to become the new root for the output scene. All locations below this will be kept, and all others will be discarded.
includeRoot¶
Causes the root location to also be kept in the output scene, in
addition to its children. For instance, if the scene contains only
/city/street/house
and the root is set to /city/street
, then the
new scene will by default contain only /house
- but the
includeRoot
setting will cause it to contain /street/house
instead.
inheritTransform¶
Maintains the subtree’s world-space position by applying the root
location’s full transform to the subtree’s children.
inheritAttributes¶
Maintains the subtree’s attributes (including shader assignments) by
applying the root
location’s full attributes to the subtree’s
children.
inheritSetMembership¶
Maintains the subtree’s membership in sets by transferring the
root
location’s memberships to the subtree’s children.