0.60.9.0

Improvements

  • Viewer : Added settings to control aperture and clipping planes when looking through lights. This can be customised on a per-light basis using the new visualiser settings on the Light node.
  • Light : Added visualiser settings to control aperture and clipping planes when looking through the light in the Viewer. These settings override the defaults specified in the Viewer itself.
  • LightToCamera : Added distantAperture and clippingPlanes plugs.
  • Arnold Render : Changed warnings for invalid mesh lights to be one descriptive warning per light, instead of repeating an unclear warning for every surface that links to the light.

Fixes

  • Viewer : Framing the scene while looking through a light no longer tries to frame the light itself.
  • SceneReader : Fixed bug attempting to read unsupported custom attribute types from USD files. This caused an obscure Cannot compute hash from a CompoundObject will NULL data pointers! error, but now prints a warning instead.
  • GafferTest.TestCase :
    • Fixed assertNodesAreDocumented() to work for Nodes with multiple base classes.
    • Fixed assertTypeNamesArePrefixed() to work for Nodes in Python submodules.

API

  • GafferTest.TestCase : Added plugsToIgnore argument to assertNodesConstructWithDefaultValues().
  • OpenGLRenderer : The gl:queryBound command now supports an omitted parameter containing a PathMatcher with paths to skip when computing the bound.
  • SceneGadget : Added new bound( selected, omitted = nullptr ) signature, which allows certain paths to be omitted from the bound computation, with or without limiting to selection. The previous selectionBound() method is now deprecated.