ShaderAssignment

Assigns shaders to objects.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

filter

The filter used to control which parts of the scene are processed. A Filter node should be connected here.

shader

The shader to be assigned.

label

A label for the shader to be assigned. If this is empty, the node connected to the shader plug will be used instead.