Deletes the object at a location, keeping the location itself intact. This is most useful when a location contains an unwanted object, but the location also has children which need to be preserved.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
Computes new tightened bounding boxes taking into account the removed objects. This can be an expensive operation - turn on with care.