Added alignment support and addSpacer method to ListContainer.
Fixed an update bug in the pixel value inspector (#401).
Added the pinned status to saved layouts (#444).
Added read-only mode to NodeUIs and NodeEditor (#414). Note that this currently interacts poorly with activators on RenderManShader node, and will be fixed in a future release.
Fixed read-only MultiLineTextWidget bugs.
Implemented tag reading in SceneReader node. Tags are represented as BoolData attributes called “user:tag:tagName” (#494).
Increased width of plug labels in NodeEditor (#98).
Improved the default layout to include SceneHierarchy and SceneInspector and Timeline editors.
Fixed TabbedContainer sizing when tabs not visible.
Fixed crashes when loading old scripts where coshader array parameters were stored as Compound plugs.
Fixed propagation of shader hashes through Boxes.
Allowed shaders to accept inputs from Boxes, even if the Box doesn’t currently output a shader.
Changed internal image coordinate system to have 0,0 at bottom left (formerly at top left).