Improved “Select Affected Objects” menu item. This is now available on filters as well as on scene processors.
Added support for dragging objects from the Viewer and SceneHierarchy and dropping them onto scene processors and PathFilters, to specify the affected objects.
Dragging onto a node replaces the current paths.
Shift+Drag adds to the current paths.
Control+Drag removes from the current paths.
Added plug context menu for moving promoted plugs on Boxes.
Added “Select Affected Objects” menu item in the tool menu for filters and scene processors.
Added + button for adding plugs, and - button for deleting them.
Added the ability to create nested sections and drag+drop plugs between them.
Fixed grid and gnomon menus.
Improved ParentConstraint so it is acts more like the equivalent parenting operation, and maintains the local transforms of the objects being constrained. Note that this is a change of behaviour, but one that we feel is much for the better.
Fixed ShaderAssignment to allow referencing of promoted shader input plugs.
filteredParallelTraverse()methods to SceneAlgo. These make it trivial to traverse all locations in a scene using multiple threads.
Added inputTransform argument to
Used Plug rather than CompoundPlug in several places. CompoundPlug is being phased out because the Plug base class is now perfectly capable of having child plugs.
LocalDispatcher dispatcher plug
Fixed support for boost python object methods as menu commands.
Added binding for
SignalClassfor binding signals, and deprecated the old
Added support for binding signals with 4 arguments.
Fixed update bug in
Added support for “nodule:type” metadata to control the type of nodule created for a plug. This should be used in preference to
Nodule::registerNodule(), which has been deprecated.
Added support for modifying CompoundNodule orientation, spacing and direction using plug metadata.
Improved signalling of instance metadata changes.
Added default arguments for ValuePlug constructor arguments.
Changed Constraint::computeConstraint() function signature.
Changed ParentConstraint behaviour to include the local transform of the constrained object.
Changed plug type returned by ExecutableNode::dispatcherPlug().
Changed Dispatcher::SetupPlugsFn signature.
Changed ExecutableNode::dispatcherPlug() signature.
Changed Shader::parametersPlug() to Plug rather than CompoundPlug.
Removed asUserPlug arguments from Box promotion methods. Plugs are now always promoted directly under a box, and never as user plugs.
Changed signature of
Nodule::registerNodule()when registering a subclass.
Changed signature of CompoundNodule constructor, which now accepts a Plug rather than CompoundPlug.
Replaced UIEditor setSelectedPlug()/getSelectedPlug() methods with setSelection()/getSelection().
Added arguments to Metadata signals.