Creates an arbitrary clipping plane. This is like the near and far clipping planes provided by the Camera node, but can be positioned arbitrarily in space. All geometry on the positive Z side of the plane is clipped away.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The output scene.
The on/off state of the node. When it is off, the node outputs an empty scene.
The name of the clipping plane to be created.
A list of sets to include the object in. The names should be separated by spaces.
The transform applied to the object.