0.2.1.0

Core

  • Expression node optimizations

Scene

  • Made ShaderAssignment use the shader type as an attribute name.
  • Added Group::nextInPlug() method
  • InteractiveRender now updates all attributes, not just shaders

UI

  • Dispatcher FrameRange UI displays the value that will actually be dispatched.
  • Removed unwanted horizontal padding from frameless Buttons.