Deletes primitive variables from objects. The primitive variables to be deleted are chosen based on name.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
The names of the primitive variables to be affected. Names should be separated by spaces, and Gaffer’s standard wildcard characters may be used.
When on, the primitive variables matched by names are unaffected, and the non-matching primitive variables are affected instead.