DeleteFaces

Deletes faces from a mesh using a primitive variable to choose the faces.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

filter

The filter used to control which parts of the scene are processed. A Filter node should be connected here.

adjustBounds

Adjusts bounding boxes to account for the changes made to the object.

Caution

Adjusting boundings boxes has a performance penalty. If you do not need accurate bounds or you know that the bounds will only change slightly, you may prefer to turn this off.

faces

Uniformly interpolated int, float or bool primitive variable to choose which faces to delete. Note a non-zero value indicates the face will be deleted.

invert

Invert the condition used to delete faces. If the primvar is zero then the face will be deleted.