Adds an offset to object texture coordinates. This provides a convenient way of looking at specific texture UDIMs.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
An offset added to the texture coordinates. Note that moving the texture coordinates in the positive direction will move the texture in the negative direction.
A specific UDIM to offset the texture coordinates to. The UDIM is converted to an offset which is added to the offset above.
The name of the primitive variable holding the UV coordinates.