CurvesInterpolation
Defines how CurvesPrimitive geometry is interpolated, by
modifying basis and wrap.
user
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out
The processed output scene.
enabled
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
in
The input scene
filter
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
basis
The method used to interpolate the vertices of the curves.
Linear : Straight lines between vertices.
BSpline : Smooth interpolation approximating - but not passing directly through - each vertex. Requires
Pinnedwrap mode to interpolate all the way to the end vertices.CatmullRom : Smooth interpolation passing directly through each vertex. Requires
Pinnedwrap mode to interpolate all the way to the end vertices.
wrap
The treatment of the first and last curve segments.
Pinned : Automatically uses “phantom points” to ensure that CatmullRom and BSpline curves interpolate all the way to their endpoints. Equivalent to
NonPeriodicfor all other curve types.Periodic : Wraps the curve around to form a closed loop.
NonPeriodic : Neither wraps the curve to produce a loop or introduces phantom endpoints. Generally inferior to the other options.
expandPinned
When converting Pinned curves to NonPeriodic, adds the “phantom” vertices so that the curves continue to interpolate to their original endpoints.