RenderManLightFilter

Creates a scene with a single light filter in it.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The output scene.

enabled

The on/off state of the node. When it is off, the node outputs an empty scene.

name

The name of the object in the output scene.

sets

A list of sets to include the object in. The names should be separated by spaces.

transform

The transform applied to the object.

filteredLights

The lights to be filtered by this light filter. Accepts a set expression or a space separated list of lights. Use “defaultLights” to refer to all lights that contribute to illumination by default.

filteredLightsExclusions

The lights that are never filtered by this light filter, even when they are included by filteredLights. Accepts a set expression or a space separated list of lights.

parameters

The parameters of the light filter shader - these will vary based on the type.