ArnoldLightFilter
LightFilter that can be positioned in space to filter light in a particular region. Note that this is a non-physical effect. LightFilters need to get linked to lights which you can do via a StandardAttributes node.
user
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out
The output scene.
enabled
The on/off state of the node. When it is off, the node outputs an empty scene.
name
The name of the object in the output scene.
sets
A list of sets to include the object in. The names should be separated by spaces.
transform
The transform applied to the object.
filteredLights
The lights to be filtered by this light filter. Accepts a set expression or a space separated list of lights. Use “defaultLights” to refer to all lights that contribute to illumination by default.
filteredLightsExclusions
The lights that are never filtered by this light filter, even
when they are included by filteredLights. Accepts a set
expression or a space separated list of lights.
parameters
The parameters of the light filter shader - these will vary based on the type.