CopyObject
Copies objects from a source scene, replacing the filtered objects in the input scene. Objects include geometry such as meshes and curves, volumes, cameras etc.
user
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out
The processed output scene.
enabled
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
in
The input scene
filter
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
source
The scene from which the object is copied.
sourceLocation
The location in the source scene that the copy is copied from. By default, objects are copied from the location equivalent to the one they are being copied to. It is not an error if the location to be copied from does not exist; instead, nothing is copied.
adjustBounds
Adjusts bounding boxes to account for the copied objects.
Caution
Adjusting boundings boxes has a performance penalty. If you do not need accurate bounds or you know that the bounds will only change slightly, you may prefer to turn this off.