Changes the render type for PointsPrimitive objects. Depending on the renderer, points may be rendered as particles, spheres, disks, patches or blobbies.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
The render type to assign.