Loads an Arnold light shader and uses it to output a scene with a single light.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The output scene.
The on/off state of the node. When it is off, the node outputs an empty scene.
The name of the object in the output scene.
A list of sets to include the object in. The names should be separated by spaces.
The transform applied to the object.
The parameters of the light shader - these will vary based on the light type.
Whether this light illuminates all geometry by default. When toggled, the light will be added to the “defaultLights” set, which can be referenced in set expressions and manipulated by downstream nodes.