Isolates objects by removing paths not matching a filter from the scene.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
The ancestor to isolate the objects from. Only locations below this will be removed.
Keeps all lights, regardless of other settings. This is useful when isolating an asset but wanting to render it using a light rig located elsewhere in the scene.
Keeps all cameras, regardless of other settings. This is useful when isolating an asset but wanting to render it through a camera located elsewhere in the scene.
By default, the bounding boxes of ancestor locations are automatically updated when children are removed. This can be turned off if necessary to get improved performance - in this case the bounding boxes will still wholly contain the contents at each location, but may be bigger than necessary.