Produces scenes containing a camera. To choose which camera is used for rendering, use a StandardOptions node.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The output scene.
The on/off state of the node. When it is off, the node outputs an empty scene.
The name of the object in the output scene.
A list of sets to include the object in. The names should be separated by spaces.
The transform applied to the object.
The basic camera type.
The field of view, specified in degrees, and interpreted as defined in the RenderMan specification. This is only relevant for perspective cameras.
The near and far clipping planes.