0.25.1.0¶
Apps¶
- Screengrab
- Support for grabbing the ScriptEditor.
 
 
UI¶
- Fixed crash on mouse move over an about-to-become-visible GLWidget.
 
Scene¶
- Attributes
- Avoided unnecessary dirty propagation.
 - Deactivated filter field when in global mode.
 
 - InteractiveRender
- Fixed object visibility bug.
 - Fixed context management bugs.
 
 - RenderUI
- Exposing nodules for task plugs.
 
 
Image¶
- ImageGadget
- Taking pixel aspect into account when drawing.
 - Fixed color inspector for non-square pixels.
 
 
Arnold¶
- ArnoldRenderer
- Reusing shaders where possible.
 - Ensuring shader nodes are named (uniquely).
 - Fixed sharing of attributes between lights.
 - Fixed time_samples.
 - Fixed default shader override on ExternalProcedurals.
 
 - ArnoldOptions
- Added missing sampling and depth options.
 
 - ArnoldAttributes
- Supporting additional shading attributes.
- “ai:matte”, “ai:opaque”, “ai:receive_shadows” and “ai:self_shadows”
 
 
 - Supporting additional shading attributes.
 
Documentation¶
- Added scripting tutorials and reference.
 - Added bookmarks to config file tutorial.
 - Added examples for the “test” app.
 - Added OpenVDB license to appendices.
 - Renamed “Performance Guidelines” tutorial to “Managing Complexity”.
 
API¶
- ScriptEditor
- Added inputWidget() and execute() methods.
 
 - ImageGadget
- Added pixelAt() method.
 - Added missing bindings.