0.2.1.0¶
Core¶
- Expression node optimizations
 
Scene¶
- Made ShaderAssignment use the shader type as an attribute name.
 - Added Group::nextInPlug() method
 - InteractiveRender now updates all attributes, not just shaders
 
UI¶
- Dispatcher FrameRange UI displays the value that will actually be dispatched.
 - Removed unwanted horizontal padding from frameless Buttons.