The base type for all nodes which are capable of choosing which scene locations a FilteredSceneProcessor applies to.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The on/off state of the filter. When it is off, the filter does not match any locations.
The result of the filter. This should be connected into the “filter” plug of a FilteredSceneProcessor.