Creates a sphere level set.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The output scene.
The on/off state of the node. When it is off, the node outputs an empty scene.
The name of the object in the output scene.
A list of sets to include the object in. The names should be separated by spaces.
The transform applied to the object.
The name of the sphere levelset grid in the created VDB object.
Sphere radius in object space units.
Local center of the sphere level set in object space.
Size of the voxels in the created sphere levelset. Smaller voxel results in more detail but higher memory usage.
Width of the signed distance field in voxels.