Creates a wireframe representation of a mesh. The wireframe is created as a CurvesPrimitive.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
Adjusts bounding boxes to account for the changes made to the object.
Adjusting boundings boxes has a performance penalty. If you do not need accurate bounds or you know that the bounds will only change slightly, you may prefer to turn this off.
The primitive variable containing the positions to use for the wireframe. This must have either Vertex or FaceVarying interpolation and contain either V3fVectorData or V2fVectorData.
Use “uv” to create a wireframe representation of the UVs for a mesh.
The width of the curves used to represent the wireframe.