Resets the transforms at the specified scene locations, baking the old transforms into the vertices of any child objects so that they remain the same in world space. Essentially this turns transforms in the hierarchy into rigid deformations of the objects.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.