Converts mesh primitives into points primitives.
Primitive variables with FaceVarying or Uniform interpolation are discarded (because they have the wrong size for the new primitive), but all other primitive variables are preserved during conversion.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
The render type for the newly converted points primitives.