Adds surface tangent primitive variables to the mesh using the specified positions and UVSet.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
Name of the UV set primitive variable used to calculate uTangent & vTangent.
Name of the primitive variable which contains the position data used calculate tangents & binormals. For example ‘Pref’ would compute tangents using the reference positions (if defined)
Name of the primitive variable which will contain the uTangent data.
Name of the primitive variable which will contain the vTangent data.
Adjusts vTangent to be orthogonal to the uTangent.