Scatters points across an image, using pixel values to control the density of the points. Arbitrary image channels may be converted to additional primitive variables on the points, and point width may also be driven by an image channel.
Only the area of the
displayWindow is considered. To
include overscan pixels, use a Crop node to extend the display
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The output scene.
The on/off state of the node. When it is off, the node outputs an empty scene.
The name of the object in the output scene.
A list of sets to include the object in. The names should be separated by spaces.
The transform applied to the object.
The image used to drive the point scattering process.
The view within the image to be used by the scattering process.
The overall density of the scattered points, defined in points per pixel.
The image channel used to modulate the density of the scattered points.
Black pixels will receive no points and white pixels will receive the
full amount as defined by the
The image channels to be converted to primitive variables on the points. The chosen channels are converted using the following rules :
RGBchannels are converted to a colour primitive variable called
<layerName>.RGBchannels are converted to a colour primitive variable called
Other channels are converted to individual float primitive variables.
The width of the points. If
widthChannel is used as well, then this acts as
a multiplier on the channel values.
The channel used to provide per-point width values for the points.