VolumeScatter

Scatter points according the voxel values of a VDB grid.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

filter

The filter used to control which parts of the scene are processed. A Filter node should be connected here.

parent

This plug has been deprecated in favour of using a filter to select the volume.

destination

The location where the points primitives will be placed in the output scene. When the destination is evaluated, the ${scene:path} variable holds the location of the source mesh, so the default value parents the points under the mesh.

Tip

${scene:path}/.. may be used to place the points alongside the source mesh.

name

The name given to the PointsPrimitive - this will be placed under the location specified by “destination”.

grid

Name of grid in VDBObject in which points will be scattered.

density

This density is multiplied with the value of the grid to produce a number of points per unit volume.

pointType

The render type of the points. This defaults to “gl:point” so that the points are rendered in a lightweight manner in the viewport.