Erodes or dilates a level set VDB.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
Name of the level set grid to offset in the VDB object.
Amount to offset the level set by in voxel units. A positive number will erode the surface and negative will dilate.