1.6.20.0
Improvements
SceneWriter : Added
IECOREUSD_WRITE_CONFORMANT_OSL_SHADERSenvironment variable. When set to a value of1, OSL shaders are written to USD in a format compatible withhdPrman, for rendering with RenderMan inusdviewand other Hydra-based applications.
Fixes
ShadingEngine : Fixed handling of shaders when an
.osofile does exist, butShader::getType()does not matchosl:*. Examples include Pxr shaders loaded from USD files.
Build
Cortex : Updated to version 10.6.6.0.