0.61.13.0
Features
USDLayerWriter : Added a new node for baking the difference between two Gaffer scenes into a minimal USD layer on disk.
USDAttributes : Added a new node for setting USD’s
kindandpurpose.
Improvements
Light Editor : Added support for editing visualisation attributes of lights.
CameraTweaks : Added
Createmode. This should be used in preference toReplacemode when the parameter may not exist.PathFilter : Added the ability to select scene locations from currently selected filter entries.
Fixes
SceneWriter : Fixed bug which caused sibling locations to be reordered.
ShaderQuery :
Fixed error
ShaderQuery : "outPlug" is missingwhen promoting a child plug of a query to aSpreadsheet.Adding a child plug of a query to a
Spreadsheetnow uses the default name for the spreadsheet column.
Spreadsheet : Fixed missing
RemoveTweakPlug mode presets.SceneAlgo : Fixed
attributeHistory()results involving anAttributeTweaksnode withlocaliseenabled.
API
EditScopeAlgo : Added support for editing attributes.
TweakPlug : Added
Createmode.VectorDataWidget : Added
dataMenuSignalfor constructing the context menu. Classes can add their own slots to this signal to modify the context menu. Derived classes should use it in favor of_contextMenuDefinition().