Transforms objects so that they are aimed at a specified target.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
The scene containing the target location to which objects are constrained. If this is unconnected, the main input scene is used instead.
The scene location to which the objects are constrained. The world space transform of this location forms the basis of the constraint target, but is modified by the targetMode and targetOffset values before the constraint is applied.
Causes the constraint to do nothing if the target location doesn’t exist in the scene, instead of erroring.
The precise location of the target transform - this can be derived from the origin or bounding box of the target location.
An offset applied to the target transform before the constraint is applied. The offset is measured in the object space of the target location.
The aim vector, specified in object space. The object will be transformed so that this vector points at the target.
The up vector, specified in object space. The object will be transformed so that this vector points up in world space, as far as is possible.