Deletes points from a points primitive using a primitive variable to choose the points.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The processed output scene.
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
The input scene
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
Adjusts bounding boxes to account for the changes made to the object.
Adjusting boundings boxes has a performance penalty. If you do not need accurate bounds or you know that the bounds will only change slightly, you may prefer to turn this off.
Vertex interpolated int, float or bool primitive variable to choose which points to delete. Note a non-zero value indicates the point will be deleted.
Invert the condition used to delete points. If the primvar is zero then the point will be deleted.
Causes the node to do nothing if the primitive variable doesn’t exist on the points, instead of erroring.