Creates an object containing a polygon representation of an arbitrary string of text.
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
The output scene.
The on/off state of the node. When it is off, the node outputs an empty scene.
The name of the object in the output scene.
A list of sets to include the object in. The names should be separated by spaces.
The transform applied to the object.
The text to output. This is triangulated into a mesh representation using the specified font.
The font to use - this should be a .ttf font file which is located on the paths specified by the IECORE_FONT_PATHS environment variable.
Supported file extensions : ttf